sf2 and see if that's any better Also, these are the only MIDI options in Crispy Doom, pic related :[ GZDoom similarly doesn't have virtualmidisynth.Īnonymous Sat Mar 7 19:13:43 2020 No.6249839 I thought I heard some other MIDIs from another anon posted here but maybe not. >6249773 Ty anon, I got it to work in PrBoom+ and it didn't sound nearly as good as I thought it would lol. I can't seem to get the music to work for Preacher, any ideas?Īnonymous Sat Mar 7 19:10:01 2020 No.6249834 File: 16 KB, 649x429, Untitled01.png it should look like "your soundfont.sf2"Īnonymous Sat Mar 7 19:04:11 2020 No.6249820 replace whatever is in the quotes with the name of the soundfont file you want. to the right of that should be prboom+'s default soundfont in quotes. in prboom+ you'll have to paste the soundfont file into your prboom+ folder then go open prboom-plus.cfg with notepad and look for snd_soundfont. crispy should use it automatically but in gzdoom you'll have to set you midi device to it. >6249741 for crispy doom and gzdoom you could use virtualmidisynth. >Watching interview with Sandy Petersen >He uses the arrow in Downtown as an example of game design >picĪnonymous Sat Mar 7 18:44:05 2020 No.6249773 File: 113 KB, 636x414, 906cebfd9cdd10e8a1537ec954627bbbb98c50a2.gif I've seen far worse from the mapping community since. Downtown lands squarely at like a 5 from 1 to 10 on how well it succeeds at that idea. It's very hard to do an open world city map in Doom, let alone make one work. >6244089 The only really work in vanilla doom and doom 2 for me. So far, the best solution I have come up with that still allows me to use brightmaps/hardware renderer is: Sector light mode vanilla + Fog mode radial, though honestly I don't know the difference between standard fog and radial fog yetĪnonymous Sat Mar 7 18:25:03 2020 No.6249741 I am currently tinkering with options now, but I figured I should link you to that video because this could take a while. I *really* like the brightmaps in GZDoom, but you cannot use brightmaps with software rendering. > I don't think you have to go so far as to remove decals, but this will give you some ideas. >6249598 This video guide can help you out. >6249452 What the fuck is actually slaughtery and has wide appeal? Skillsaw is about the closest, but pure slaughter would be stuff like Sunlust, which definitely isn't the community's number one choice.Īnonymous Sat Mar 7 18:23:31 2020 No.6249739 How do I use Arachno Soundfont while playing Doom? The website isn't much help when it loads like thisĪnonymous Sat Mar 7 17:49:21 2020 No.6249679 >6249616 funny but i'd prefer something like chocolate doom without the crunchy resolutionĪnonymous Sat Mar 7 17:38:36 2020 No.6249665 Ultimate_DoomVisor_C_CFX_hires_mugshot_base.pk3 Here mod list I use any advice on load order and mod I should fix add or remove. Anyway please let's me know how you guy think on game-play video. Adding some DOF, MotionEstimation,Motionblur,Custom perspective for look i try to make it look old school but enchance on lighting and screen effect here a first result. I kind of new for doom modding now I try working on reshade preset combine with another mod for gzdoom to make gameplay feel more satisfied.
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